UNITE
PROF - DANIEL ROEHR
A10 - 2 - DRINKING OBJECT
06/10/23
A1 - Time to Align
A2 - Adding Dimension
A3 - Mapping
A4 - Above, At & Below Ground
A5 - Using Our Hands
A6 - 1 - Tactile Body Space
A6 - 2 - Flow of Experience
A7 - 1 - Forest vs Engine
A8 - 1 - Tuning In & Windplay
A8 - 2 - Sonicollage
A9 - Smell Notes
A10 - 1 - Taste Rave
A10 - 2 - Drinking Object
A11 - 1 - Seeing > Visual Thinking
A11 - 2 - Pattern—Re—Pattern
A12 - Summary
This assignment draws inspiration from the chapters "Flavour" by Ellen Lupton and "The Sensory Table" by Andrea Lipps in the book The Senses - Design beyond Vision. Lipps, in "The Sensory Table," discusses the concept of using fake food to visually fill a plate, thereby influencing eating habits and reducing actual food consumption. The artist Marije Vogelzang is highlighted for her innovative work in eating design, notably her creation of food 'prosthetics' that mimic real food in appearance to help individuals eat less while still feeling satisfied.
Expanding upon this idea, our task is to conceptualize and design a drinking tool that simulates the experience of consuming a full glass of alcohol or sweet juice, yet contains a significantly smaller amount of liquid. The challenge is to devise a glass that visually appears full but holds less liquid, effectively managing consumption through perception.
Process
I’ve explored a few bizarre paths and decided to present or further only three of them.
Below you see the classic diamond pattern glass that I so vividly remember growing up with. This time the wall is open at the top and includes entry points at the bottom for the water to travel up through some possible capillary action. Perhaps with more time I will explore the physics part of that. Essentially, I imagine the water to be housed within the walls of the glass.
The second option is a bracelet (more scifi) of pearls of water. What if the pearls are gels that upon contact with saliva dissolves. I really enjoy how the result reminds me of Moebius’ work.
The third object was inspired by trees, so I tried to reimagine a glass that stores water and filters it to provide a life within the glass like a terrarium. And by slightly squeezing the glass or maybe saying some magic mantras :) one could release just enough moisture into the air to quench the perception of thirst.