DES582 - SEEING ENVIRONMENT
PROF - DANIEL ROEHR 

A10 - 2 - DRINKING OBJECT
06/10/23




A1 - Time to Align

A2 - Adding Dimension

A3 - Mapping

A4 - Above, At & Below Ground

A5 - Using Our Hands

A6 - 1 - Tactile Body Space

A6 - 2 - Flow of Experience

A7 - 1 - Forest vs Engine

A8 - 1 - Tuning In & Windplay

A8 - 2 - Sonicollage

A9 - Smell Notes

A10 - 1 - Taste Rave

A10 - 2 - Drinking Object

A11 - 1 - Seeing > Visual Thinking

A11 - 2 - Pattern—Re—Pattern

A12 - Summary


Designing a Drinking Object


This assignment draws inspiration from the chapters "Flavour" by Ellen Lupton and "The Sensory Table" by Andrea Lipps in the book The Senses - Design beyond Vision. Lipps, in "The Sensory Table," discusses the concept of using fake food to visually fill a plate, thereby influencing eating habits and reducing actual food consumption. The artist Marije Vogelzang is highlighted for her innovative work in eating design, notably her creation of food 'prosthetics' that mimic real food in appearance to help individuals eat less while still feeling satisfied.

Expanding upon this idea, our task is to conceptualize and design a drinking tool that simulates the experience of consuming a full glass of alcohol or sweet juice, yet contains a significantly smaller amount of liquid. The challenge is to devise a glass that visually appears full but holds less liquid, effectively managing consumption through perception.


Process

I’ve explored a few bizarre paths and decided to present or further only three of them.
Below you see the classic diamond pattern glass that I so vividly remember growing up with. This time the wall is open at the top and includes entry points at the bottom for the water to travel up through some possible capillary action. Perhaps with more time I will explore the physics part of that. Essentially, I imagine the water to be housed within the walls of the glass.

The second option is a bracelet (more scifi) of pearls of water. What if the pearls are gels that upon contact with saliva dissolves. I really enjoy how the result reminds me of Moebius’ work.

The third object was inspired by trees, so I tried to reimagine a glass that stores water and filters it to provide a life within the glass like a terrarium. And by slightly squeezing the glass or maybe saying some magic mantras :) one could release just enough moisture into the air to quench the perception of thirst.